Global virtual reality (VR) in the manufacturing industry market was valued to be USD 1.2 billion in 2021
Global
virtual reality (VR) in the manufacturing industry market was valued to be USD 1.2 billion in 2021, and it is expected to
reach USD 4.8 billion by 2028 at a CAGR of 39.4% over the forecast period 2022
- 2028.
Over time, the manufacturing
business has seen a significant transition as a result of technological
advancements. Industry 4.0, the digital twin, and artificial intelligence have
all offered room for several virtual reality applications in the industrial
sector. Virtual reality has had a favorable impact on quality control, worker
safety, and product design. Manufacturers have been dealing with a shortage of
competent laborers and an increase in manufacturing time for the past few
years. Manufacturers have been compelled to implement effective and
cutting-edge technical solutions by factors like economic growth,
globalization, and the growing demand to boost market value. A growing tendency
of digitalization has been noticed among manufacturers in recent years.
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The use of virtual reality in
manufacturing has given the major players attractive new market opportunities.
A wide-ranging platform for the use of VR in the manufacturing industry has
been made available by the growing popularity of smart factories, industrial
IoT, and industrial robots. Technical roles have received specialized training
to use VR applications with the goal of increasing production, including
control engineers, technicians, skilled operators, and others. Additionally,
manufacturers are increasingly interested in adopting virtual reality in the
manufacturing sector due to its capacity to deliver immersive experiences,
360-degree content views, high simulation environments, and actionable
analytical data.
Global Virtual
Reality (VR) In Manufacturing Industry Market Segmental Analysis
The Global
Virtual Reality (VR) in Manufacturing Industry Market is segmented based on
component, application, and region. Based on Components, it is categorized into
Hardware, Software, and Content. Based on Application, it is categorized into
Product Design and Development, Safety and Training, Maintenance and Repair,
and Communication & Collaboration. Based on region, it is categorized into
North America, Europe, Asia Pacific, The Middle East and Africa, and Latin
America.
Analysis by Component
On the basis
of component, the VR hardware segment is expected to dominate the global
virtual reality (VR) in manufacturing industry market over the forecast period.
The need for VR hardware is rising as VR technology spreads quickly across
industries. Affordability and low maintenance requirements are other variables
that influence demand for VR systems.
The CAGR for
the VR content segment is estimated to be exponential throughout the projection
period. Virtual reality (VR) provides a completely realistic simulation
environment and a 360-degree perspective of the prototype, which aids designers
in identifying risks and design flaws and adjusting their work accordingly.
These elements are probably what will increase demand for more sophisticated VR
content in the manufacturing sector.
Analysis by Application
On the basis
of application, the product design and development segment is expected to
dominate the global virtual reality (VR) in manufacturing industry market over
the forecast period. The ability to mimic a prototype or early-stage product
design in VR is effortless. The advanced simulation offers insightful
information about product design that helps engineers find flaws and problems
in the design. Eventually, this cuts both the production time and cost. The
skill gap between engineers and employees is expected to be closed by the fast
usage of virtual reality in safety and training. By transferring knowledge and
intellectual property, virtual reality adoption is anticipated to turn the
conventional method of training into a more advanced and effective means to
provide quality training to engineers. For instance, a major producer of
technological goods used AR and VR tools to create contact between engineers
and subject matter specialists rather than using telephone or any other
conventional method.
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Top Players Company Profiles
- Unity Technologies (US)
- Microsoft (US)
- Google (US)
- Sony (Japan)
- HTC Corporation (Taiwan)
- Samsung (Korea)
- Facebook Technologies, LLC. (US)
- EON Reality, Inc. (US)
- Magic Leap, Inc. (US)
- WorldViz (US)
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Recent Developments
- In January 2022, Microsoft HoloLens 2 was introduced in India. It
is made to enable users to interact with holograms and features sensors
that enable head and eye tracking. HoloLens 2 offers new opportunities for
connecting with consumers and partners while assisting businesses and
their employees in completing critical activities faster, safer, and more
effectively.
About
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Intelligence, Innovation Management & Commercialization organization that
connects innovation to new markets, networks & collaborators for achieving
Sustainable Development Goals.
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Us-
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