Global 3D Reconstruction Technology Market Size, Share, Trend and Forecast 2028
The 3D Reconstruction Technology
market was valued at USD 816.6 Million in 2020, and it is expected to reach a
value of USD 1300 Million by 2027, at a CAGR of 10.20% over the forecast period
(2020 - 2027).
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3D reconstruction technology includes tools that
give a three-dimensional framework/prototype of a specific process or product.
The 3D designing tools assist project managers, site engineers, and laborers in
properly understanding the product/operation in a virtualized environment so
that the risk of error may be avoided and the total cost of production can be
optimized throughout the actual work process. Traditional computer-aided design
(CAD) and 3D modeling are combined in 3D reconstruction technology to build,
display, and simulate digital representations of a structure's physical and
functional properties throughout its life cycle.
Over the last few years, 3D reconstruction of
buildings has been a prominent topic in computer vision and digital
photogrammetry. 3D architectural models are widely being used in urban
planning, tourism, and other fields. The introduction of deep learning
techniques and the availability of large training data sets has resulted in a
new generation of methods that can recover the 3D geometry and structure of
objects from one or more RGB images without the need for a complex camera
calibration process. Image-based 3D reconstruction is a significant problem and
a key component of a variety of applications, from autonomous navigation and
robotics to graphics and entertainment. Healthcare, manufacturing, retail, and
oil and gas are among some of the key industries that employ 3D reconstruction
products and services
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Global 3D Reconstruction Technology Market Segmental Analysis
The global 3D reconstruction technology market is segmented
on the basis of type and end-user. Based on the type, the market is
segmented into: software and services. Based on the end-user, the market is
segmented into: Media and Entertainment, Aerospace and Defense, Manufacturing,
Healthcare, and Others. Based on the region, the market is segmented into:
North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Type
In 2021, the software segment of the market is projected to
hold more than 50% share in the market. Attributing to technological
advancements and product innovations, 3D printing technology is being used in a
wide range of applications, resulting in the adoption of a large number of
reconstruction software solutions for multi-view images. GIS applications,
cultural heritage, media and entertainment, manufacturing, healthcare, and
others are some of the major applications in which these 3D reconstruction
software solutions are being employed.
Analysis by End-User
In 2021, the media and entertainment segment of the market
is projected to hold more than a 20% share in the market. Attributing to
the increasing use of 3D animation in mobile applications, games, and
movies around the world, 3D reconstruction technology is becoming more popular.
Whereas, by 2027, the healthcare segment is projected to be the second most
intriguing application category for 3D reconstruction technology. In the
healthcare industry, 3D reconstruction technology is utilized for medical image
analysis. Also, due to multi-view aggregation, 3D reconstruction technology
improves accuracy and aids in the planning, simulation, and guidance of medical
treatments.
Top Players
Company Profiles
- Intel Corporation (US)
- Faro Technologies Inc. (US)
- Autodesk Inc. (US)
- General Electric Company (US)
- Vi3Dim Technologies (Israel)
- Quorum Technologies Inc. (US)
Recent Developments: -
- In November 2021, Microsoft announced to secure a new patent for
enhancing its 3D face shape reconstruction models from a 2D image source.
The new patent is expected to enhance the gaming experiences provided by
the company. Xbox Series X and PlayStation 5 are two major gaming series
offered by the company.
- In March 2021, Tencent Games and Intel have announced a
collaboration to develop a new 3D digital face reconstruction technology.
Tencent Games announced the use of Intel's 3rd Gen Intel Xeon Scalable
Processors (formerly codenamed Ice Lake) built-in AI acceleration via
Intel Neural Compressor (formerly known as Intel Low Precision
Optimization Tool) and Intel Deep Learning Boost (Intel DL Boost), both
part of Intel oneAPI AI Analytics Toolkit, to deliver the performance and
capabilities for this solution. These technologies work together to
increase inference efficiency while maintaining accuracy and precision.
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