Global 3D Reconstruction Technology Market Size, Share, Trend and Forecast 2028

 


The 3D Reconstruction Technology market was valued at USD 816.6 Million in 2020, and it is expected to reach a value of USD 1300 Million by 2027, at a CAGR of 10.20% over the forecast period (2020 - 2027).

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3D reconstruction technology includes tools that give a three-dimensional framework/prototype of a specific process or product. The 3D designing tools assist project managers, site engineers, and laborers in properly understanding the product/operation in a virtualized environment so that the risk of error may be avoided and the total cost of production can be optimized throughout the actual work process. Traditional computer-aided design (CAD) and 3D modeling are combined in 3D reconstruction technology to build, display, and simulate digital representations of a structure's physical and functional properties throughout its life cycle.

Over the last few years, 3D reconstruction of buildings has been a prominent topic in computer vision and digital photogrammetry. 3D architectural models are widely being used in urban planning, tourism, and other fields. The introduction of deep learning techniques and the availability of large training data sets has resulted in a new generation of methods that can recover the 3D geometry and structure of objects from one or more RGB images without the need for a complex camera calibration process. Image-based 3D reconstruction is a significant problem and a key component of a variety of applications, from autonomous navigation and robotics to graphics and entertainment. Healthcare, manufacturing, retail, and oil and gas are among some of the key industries that employ 3D reconstruction products and services

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Global 3D Reconstruction Technology Market Segmental Analysis

The global 3D reconstruction technology market is segmented on the basis of type and end-user. Based on the type, the market is segmented into: software and services. Based on the end-user, the market is segmented into: Media and Entertainment, Aerospace and Defense, Manufacturing, Healthcare, and Others. Based on the region, the market is segmented into: North America, Europe, Asia-Pacific, South America, and MEA.

Analysis by Type

In 2021, the software segment of the market is projected to hold more than 50% share in the market. Attributing to technological advancements and product innovations, 3D printing technology is being used in a wide range of applications, resulting in the adoption of a large number of reconstruction software solutions for multi-view images. GIS applications, cultural heritage, media and entertainment, manufacturing, healthcare, and others are some of the major applications in which these 3D reconstruction software solutions are being employed.

Analysis by End-User

In 2021, the media and entertainment segment of the market is projected to hold more than a 20% share in the market. Attributing to the increasing use of 3D animation in mobile applications, games, and movies around the world, 3D reconstruction technology is becoming more popular. Whereas, by 2027, the healthcare segment is projected to be the second most intriguing application category for 3D reconstruction technology. In the healthcare industry, 3D reconstruction technology is utilized for medical image analysis. Also, due to multi-view aggregation, 3D reconstruction technology improves accuracy and aids in the planning, simulation, and guidance of medical treatments.

Top Players Company Profiles

  • Intel Corporation (US)
  • Faro Technologies Inc. (US)
  • Autodesk Inc. (US)
  • General Electric Company (US)
  • Vi3Dim Technologies (Israel)
  • Quorum Technologies Inc. (US)

Recent Developments: -

  • In November 2021, Microsoft announced to secure a new patent for enhancing its 3D face shape reconstruction models from a 2D image source. The new patent is expected to enhance the gaming experiences provided by the company. Xbox Series X and PlayStation 5 are two major gaming series offered by the company.
  • In March 2021, Tencent Games and Intel have announced a collaboration to develop a new 3D digital face reconstruction technology. Tencent Games announced the use of Intel's 3rd Gen Intel Xeon Scalable Processors (formerly codenamed Ice Lake) built-in AI acceleration via Intel Neural Compressor (formerly known as Intel Low Precision Optimization Tool) and Intel Deep Learning Boost (Intel DL Boost), both part of Intel oneAPI AI Analytics Toolkit, to deliver the performance and capabilities for this solution. These technologies work together to increase inference efficiency while maintaining accuracy and precision.

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