Global Interactive Fitness Market : Things You Should Know
The Global Interactive Fitness Market value stood at USD
4.27 Billion in 2021, and it is expected to reach USD 7.71 Billion by 2028, at
a CAGR of 10.34 % over the estimation period (2022 - 2028). The Global
Interactive Fitness Market is experiencing rapid growth and is estimated to
grow significantly at an advanced pace by 2028.
The increasing number of smartphone application usage and
the trend to blend data analysis with real-world implications are fostering the
growth of the Global Interactive Fitness Market. With more people becoming
vigilant about health and well-being envisages a huge growth in the urban
market. 48% of the global population are proactive towards health and wellness
and look forward to spending it. 29% of the Global population are anticipated
to spend in health and wellness when triggered by need.
Know more https://skyquestt.com/report/interactive-fitness-market
The commonly used fitness equipment such as treadmills,
weightlifting machines, ellipticals along with smart fitness devices such as
gaming bikes, active wall games, active floor games, and exergaming products
(Neuro-motor Cognitive Gym, Neuromuscular functional training) is estimated to
face higher demands by forecasted year.
Interactive fitness has become an essential part of fitness
programs. Exergaming is recognized as a serious fitness trend that utilizes
information, technology, data, and communication to meet fitness targets using
gamification. Interactive fitness is a solution for youngsters and health
enthusiasts as it helps build physical and mental strength by combining
traditional physical exercises with a modern-day video game.
Global
Interactive Fitness Market Segmental Analysis
The segmental analysis of the Global Interactive Fitness
Market is based on product, end-user, application, and region. Based on Product
it is categorized into Fitness Equipment Software System. Based on Application
is categorized into (Gym, Household). Based on End-user, it is categorized into
Residential and Non-residential. Based on region, the Global Interactive
Fitness Market is segmented into North America, Europe, Asia-Pacific, South
America, and MEA.
Analysis
by Product
The market is segmented into Fitness Equipment and Software
System Based on Product. The highest CAGR is estimated for fitness equipment.
The fitness equipment segment is estimated to register 8.9 CAGR by the
forecasted year. This rapid growth is estimated due to increased health
awareness among individuals and demand for fitness equipment, sales growth of
fitness equipment grew by 170 % during Covid lockdown which shows growing
demand soon.
Analysis
by Application
The market is segmented into households and Gym Based on
application. The highest revenue is accounted for the household segment in
2020. This is attributed to the lockdown and shutdown of gyms during Covid 19
imposed lockdown. Global Home Fitness Equipment Market’s growth rate is 11.6%,
with an estimated value of $19.8 Billion by 2027. Many people are directed
towards health and fitness from the comfort of their homes which prospects
increasing demand for interactive fitness devices.
Analysis
by End-User
The market is segmented into Non-residential and
Residential. The residential segment is expected to generate higher revenues.
Increasing risk of cardiovascular diseases, obesity, hectic work schedules and
stress incline people towards interactive physical activities and recreation.
The growing fitness awareness among the urban population is one of the
contributing factors. Additionally, Internet accessibility along with the
growth of the Internet of Things (IoT) will enhance the Global Interactive
Fitness Market in the residential segment rapidly.
Top Global Interactive Fitness
Market Players Company Profiles
·
Nautilus (US)
·
Peloton Interactive (US)
·
Interactive Fitness Holdings (US)
·
Echelon Fitness (US)
·
Fitness Holdings (US)
·
Motion Fitness (Canada)
·
Paradigm Health and Wellness Inc (US)
Get sample report https://skyquestt.com/sample-request/interactive-fitness-market
Recent
Developments in Global Interactive Fitness Industry
·
In 2021, Fittly, a global fitness community, has released a mobile app
that provides the ultimate tool for fitness professionals.
·
In March 2021, the business inked a contract to buy Just Fit, a gym
network with 27 locations in So Paulo.
·
In December 2020, Smart Fit’s deal with investors to establish a jointly
operated subsidiary in Brazil. The Investors invested BRL 201.9 million in the
opening of 34 additional gyms.
About Us-
SkyQuest Technology Group is a Global Market Intelligence,
Innovation Management & Commercialization organization that connects
innovation to new markets, networks & collaborators for achieving
Sustainable Development Goals.
Contact Us-
SkyQuest Technology Consulting Pvt. Ltd.
1 Apache Way,
Westford,
Massachusetts 01886
USA (+1) 617-230-0741
Our Other Related Reports You May Find interest in :
Global frozen pizza market
Know more https://skyquestt.com/report/frozen-pizza-market
Global mushroom market
Know more https://skyquestt.com/report/mushroom-market
Comments
Post a Comment