Global Interactive Fitness Market : Things You Should Know
The Global Interactive Fitness Market value stood at USD
4.27 Billion in 2021, and it is expected to reach USD 7.71 Billion by 2028, at
a CAGR of 10.34 % over the estimation period (2022 - 2028). The Global Interactive
Fitness Market is experiencing rapid growth and is estimated to grow
significantly at an advanced pace by 2028.
The increasing number of smartphone application usage and
the trend to blend data analysis with real-world implications are fostering the
growth of the Global Interactive Fitness Market. With more people becoming
vigilant about health and well-being envisages a huge growth in the urban
market. 48% of the global population are proactive towards health and wellness
and look forward to spending it. 29% of the Global population are anticipated
to spend in health and wellness when triggered by need.
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The commonly used fitness equipment such as treadmills,
weightlifting machines, ellipticals along with smart fitness devices such as
gaming bikes, active wall games, active floor games, and exergaming products
(Neuro-motor Cognitive Gym, Neuromuscular functional training) is estimated to
face higher demands by forecasted year.
Interactive
fitness has become an essential part of fitness programs. Exergaming is
recognized as a serious fitness trend that utilizes information, technology,
data, and communication to meet fitness targets using gamification. Interactive
fitness is a solution for youngsters and health enthusiasts as it helps build
physical and mental strength by combining traditional physical exercises with a
modern-day video game.
Global
Interactive Fitness Market Segmental Analysis
The segmental analysis of the Global Interactive Fitness
Market is based on product, end-user, application, and region. Based on Product
it is categorized into Fitness Equipment Software System. Based on Application
is categorized into (Gym, Household). Based on End-user, it is categorized into
Residential and Non-residential. Based on region, the Global Interactive
Fitness Market is segmented into North America, Europe, Asia-Pacific, South
America, and MEA.
Analysis
by Product
The market
is segmented into Fitness Equipment and Software System Based on Product. The
highest CAGR is estimated for fitness equipment. The fitness equipment segment
is estimated to register 8.9 CAGR by the forecasted year. This rapid growth is
estimated due to increased health awareness among individuals and demand for
fitness equipment, sales growth of fitness equipment grew by 170 % during Covid
lockdown which shows growing demand soon.
Analysis
by Application
The market
is segmented into households and Gym Based on application. The highest revenue
is accounted for the household segment in 2020. This is attributed to the
lockdown and shutdown of gyms during Covid 19 imposed lockdown. Global Home
Fitness Equipment Market’s growth rate is 11.6%, with an estimated value of
$19.8 Billion by 2027. Many people are directed towards health and fitness from
the comfort of their homes which prospects increasing demand for interactive
fitness devices.
Analysis by End-User
The market is segmented into Non-residential and
Residential. The residential segment is expected to generate higher revenues.
Increasing risk of cardiovascular diseases, obesity, hectic work schedules and
stress incline people towards interactive physical activities and recreation.
The growing fitness awareness among the urban population is one of the
contributing factors. Additionally, Internet accessibility along with the
growth of the Internet of Things (IoT) will enhance the Global Interactive
Fitness Market in the residential segment rapidly.
Top Global
Interactive Fitness Market Players Company Profiles
·
Nautilus (US)
·
Peloton Interactive (US)
·
Interactive Fitness Holdings (US)
·
Echelon Fitness (US)
·
Fitness Holdings (US)
·
Motion Fitness (Canada)
·
Paradigm Health and Wellness Inc (US)
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Recent
Developments in Global Interactive Fitness Industry
·
In 2021, Fittly, a global fitness community, has released a mobile app
that provides the ultimate tool for fitness professionals.
·
In March 2021, the business inked a contract to buy Just Fit, a gym
network with 27 locations in So Paulo.
·
In December 2020, Smart Fit’s deal with investors to establish a jointly
operated subsidiary in Brazil. The Investors invested BRL 201.9 million in the
opening of 34 additional gyms.
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