Global AR/VR/MR Market
The global AR/VR/MR market was valued
at USD 15,300 Million in 2020, and it is expected to reach a value of USD
93,000 Million by 2027, at a CAGR of 40.10% over the forecast period (2020 -
2027).
Virtual Reality (VR) and Augmentated
reality (AR) are the two most commonly known technologies that have completely
captured the globe. An incredible fusion of the two technologies has resulted
in mixed reality (MR). It is a seamless combination of AR and VR that brings
the best of both worlds together. The global AR/VR/MR market is being driven by
increased penetration of the mobile gaming sector and along with an increase in
internet accessibility across the globe.
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Top Players Company Profiles :
- Google Inc. (US)
- Microsoft Corp. (US)
- Sony Corp. (Japan)
- Oculus VR (US)
- Samsung Electronics Co. Ltd. (South Korea)
- Seiko Epson
- Lenovo (US)
- Magic Leap Inc. (US)
- Vuzix (US)
- Apple Inc. (US)
- HTC(US)
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Global
AR/VR/MR Market Segmental Analysis
The
global AR/VR/MR market is segmented on the basis of offering and industry
vertical. Based on the offering, the global market is segmented as: hardware
and software. Based on industry vertical, the market is segmented as: Gaming,
Entertainment & Media, Aerospace & Defense, Healthcare, Education,
Manufacturing, Retail, and Others. Based on region it is categorized into:
North America, Europe, Asia-Pacific, South America, and MEA.
Analysis by Offering
In 2021, the
software segment accounted for more than 50% share in the global market. This
is attributed to the rising trend of VR content creation and AR gaming. The
widespread adoption of AR and VR would be aided by mass consumerization. The
revenue growth of the AR & VR software market has been hampered by delays
in the launch of new AR & VR gear, as well as a reduction in AR & VR
device sales. However, the growing desire to maintain social distance in order
to prevent the virus from spreading is predicted to drive up the adoption of AR
and VR technologies, as well as give opportunities for AR and VR software
suppliers.
Analysis by Industry Vertical
In 2021, the
gaming segment accounted for more than 20% share in the global market. This is
attributed to the rising craze for AR gaming among consumers. The outbreak of
COVID-19 also positively influenced the growth of the market. City shutdowns,
lockdowns, halts in the manufacturing processes, along with the disruption of
the supply chain have severely impacted the growth of the market. Amid COVID-19
people were mandated to stay at home in order to maintain social distancing
norms; which encouraged the adoption of these devices and software for their
spare time. Hence, this created significant growth opportunities for the market
growth.
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Goals.
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